Documentation *this page is not finished

Please see our documentation to assist your workflow or view our video tutorials to see it in action. (if you have any questions, please see our Frequently Asked Questions.)

Installing

Note: Blender must be in English for some functions of Cloth Weaver to work properly

Download the Cloth Weaver .zip file (Some web browsers may automatically unzip zipped folders.) Keep this file zipped!

*Blender 2.79 is no longer supported

https://clothweaver.com/news/dropping-blender-2-79-support-for-cloth-weaver/

Blender 2.8

  • In Blender, go to Edit → user preferences → Add-ons and “install Add-on from File”.
  • Locate the ClothWeaver.zip folder and choose install…
  • In Blender’s 3D viewport: press ‘n’ to open the Right toolbar

Updating

In-App Update

On Cloth Weaver’s top status panel, it will alert you when a new update is available. Then you can download the updates right inside Blender!

Manual Update

Manually download the new update from our website or the platform you originally downloaded from. In Blender’s user preferences, REMOVE the old Cloth Weaver version, save user settings and restart Blender. Then install the new update as usual.

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In-App Update via Status Panel

Preparing your character

*IMPORTANT: Turn off or reduce any subdivision modifiers/levels on your characters. Highly dense meshes will slow down the simulation. Lower poly characters and clothing work best. Make sure there is nothing else visible in your current 3D view besides your character and the 2D clothing. Move items to different layers when possible.

In the Cloth Weaver Panel, click the checkbox if your current character is a Manuel Bastioni Lab or IMVU character. This will automatically scale the clothing templates to the default character size.

Select your character (make sure you don't select a rig) and click "Add Collision to Character" in the Cloth Weaver panel. View your character's modifiers tab and make sure the 'collision' modifier is moved above any subdivision, but below any rigs/armatures.

Having your character in a T-pose or A-pose works best when creating clothes. This helps reduce cloth overlapping and collision problems.

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  • Subdivision Mod's View is 0
  • Collision is between the rig/armature and subdivision modifiers 

Preparing your clothing 

(v4.5) Create a 'Guide' and align to your character. In the "Templates" tab, choose a guide to create. Then scale, rotate and move the guide to fit your character similar to our example 2B. Example: After aligning the guides to your character, checkmark "use Shirt Guide" to auto-align the templates to your character's shirt area. You must un-check a the tickbox before you can select the other guide's box.

Create a 'guide' and checkmark 'use .. Guide'

2B: Manually align guides to your character

Manually adjust the alignment of the 2D clothing template/pattern to your character. Make sure the clothing extends beyond the character. Do not allow the 2D template to touch or intersect with the character. IE: The sleeves are above the shoulders and extend over the arms. Same with the body. There needs to be enough fabric when the clothing wraps around the entire body.

Manually adjust alignment of 2D clothing template to character mesh

Saving & Loading Custom Clothes

*NOTE: This feature is only available for the Blender 2.8 version of Cloth Weaver

You must enable 'auto-run python scripts' in Blender’s preferences for save features to work.

*Navigate to the User Templates Tab: 'CW-Design Panel -> Clothing -> User Templates'

Saving your items:

You must enable 'auto-run python scripts' in Blender’s preferences for save features to work.

  1. Define a directory -Browse to your desired location on your system and create a new folder for your custom items
  2. Select an object in your scene that you wish to save -NOTE: If the object is a child, the parent will also be imported (IE: Bones)
  3. Rename the object with a category: "Tops_FormalSuit" -NOTE: Skipping this important step will cause Cloth Weaver to crash
  4. Align your active camera to your object for the preview image - NOTE: This will render all active/visible objects and lights in the scene
  5. Click ‘Save’ to generate a thumbnail and export your object to a new .blend folder - NOTE: Thumbnail is a 256x256 jpg and might take time to render depending on the complexity of your scene - NOTE: A new Blender window will quickly appear and disappear on your screen. However, if ‘auto-run python scripts’ is not checked, you will have to manually allow the script to run.
  6. Click ‘Refresh’ to reload the thumbnails

Loading your items:

  1. Define a directory and click ‘refresh' (unless already defined)
  2. Click on the gallery and all thumbnails will appear
  3. Choose an item and then click ‘create’

Import items from other sources:

  1. Download the item(s) as a .zip folder. Unzip and you will find 2 files (.blend and .jpg).
  2. Move those 2 items to your custom directory or create a new directory
  3. In Cloth Weaver, define the directory mentioned in step 1 (unless already defined)
  4. Click ‘Refresh’ to reload the thumbnails


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Rigging your clothing

*IMPORTANT: Clothing and Armature/Rig must be visible. Armature needs to be in OBJECT mode.

In the Cloth Weaver rigging panel:

  • Select your clothing and press 'define clothing'
  • Select your armature and press 'define armature'
  • Press 'attach clothing'

Select the clothing. Make sure the 'armature modifier' is on the top. Then the following if applicable:

  • Cloth
  • Solidify
  • Subdivision

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View pricing options

View our pricing options, select your best fit

and get started with Cloth Weaver!

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