Documentation *this page is not finished

Please see our documentation to assist your workflow or view our video tutorials to see it in action. (if you have any questions, please see our Frequently Asked Questions.)


Note: Blender must be in English for some functions of Cloth Weaver to work properly

Once you have downloaded the Cloth Weaver .zip file, open and unzip this folder. (Some web browsers may automatically unzip zipped folders.) Now you will see 2 .zip versions of Cloth Weaver: One version for Blender 2.8 and another for Blender 2.79. Keep these files zipped up.

Blender 2.7

  • In Blender, go to File → user preferences → Add-ons and “install Add-on from File”.
  • Locate the folder for 2.7 and choose install…
  • In Blender’s 3D viewport: press ‘t’ to open the Left toolbar

Blender 2.8

  • In Blender, go to Edit → user preferences → Add-ons and “install Add-on from File”.
  • Locate the folder for 2.8 and choose install…
  • In Blender’s 3D viewport: press ‘n’ to open the Right toolbar

Offline Mode (v4.0-4.5)

Cloth Weaver can be used offline by clicking ‘Switch to OFFLINE Mode’ in the top panel. This mode does not require an internet connection, but do keep in mind, this copy’s license key will remain ‘active’ until you manually de-activate it by clicking ‘Switch to Online Mode’.

(click image to enlarge)

Switch to OFFLINE Mode

Preparing your character

*IMPORTANT: Turn off or reduce any subdivision modifiers/levels on your characters. Highly dense meshes will slow down the simulation. Lower poly characters and clothing work best. Make sure there is nothing else visible in your current 3D view besides your character and the 2D clothing. Move items to different layers when possible.

In the Cloth Weaver Panel, click the checkbox if your current character is a Manuel Bastioni Lab or IMVU character. This will automatically scale the clothing templates to the default character size.

Select your character (make sure you don’t select a rig) and click “Add Collision to Character” in the Cloth Weaver panel. View your character’s modifiers tab and make sure the ‘collision’ modifier is moved above any subdivision, but below any rigs/armatures.

Having your character in a T-pose or A-pose works best when creating clothes. This helps reduce cloth overlapping and collision problems.

(click image to enlarge)

  • Subdivision Mod’s View is 0
  • Collision is between the rig/armature and subdivision modifiers 

Preparing your clothing 

(v4.5) Create a ‘Guide’ and align to your character. In the “Templates” tab, choose a guide to create. Then scale, rotate and move the guide to fit your character similar to our example 2B. Example: After aligning the guides to your character, checkmark “use Shirt Guide” to auto-align the templates to your character’s shirt area. You must un-check a the tickbox before you can select the other guide’s box.

Create a ‘guide’ and checkmark ‘use .. Guide’

2B: Manually align guides to your character

Manually adjust the alignment of the 2D clothing template/pattern to your character. Make sure the clothing extends beyond the character. Do not allow the 2D template to touch or intersect with the character. IE: The sleeves are above the shoulders and extend over the arms. Same with the body. There needs to be enough fabric when the clothing wraps around the entire body.

Manually adjust alignment of 2D clothing template to character mesh

View pricing options

View our pricing options, select your best fit

and get started with Cloth Weaver!


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