Documentation *this page is not finished
Note: Blender must be in English for some functions of Cloth Weaver to work properly
Once you have downloaded the Cloth Weaver .zip file, open and unzip this folder. (Some web browsers may automatically unzip zipped folders.) Now you will see 2 .zip versions of Cloth Weaver: One version for Blender 2.8 and another for Blender 2.79. Keep these files zipped up.
- In Blender, go to File → user preferences → Add-ons and “install Add-on from File”.
- Locate the ClothWeaver.zip folder for 2.7 and choose install…
- In Blender’s 3D viewport: press ‘t’ to open the Left toolbar
- In Blender, go to Edit → user preferences → Add-ons and “install Add-on from File”.
- Locate the ClothWeaver.zip folder for 2.8 and choose install…
- In Blender’s 3D viewport: press ‘n’ to open the Right toolbar
On Cloth Weaver’s top status panel, it will alert you when a new update is available. Then you can download the updates right inside Blender!
Manually download the new update from our website or the platform you originally downloaded from. In Blender’s user preferences, REMOVE the old Cloth Weaver version, save user settings and restart Blender. Then install the new update as usual.
Preparing your character
*IMPORTANT: Turn off or reduce any subdivision modifiers/levels on your characters. Highly dense meshes will slow down the simulation. Lower poly characters and clothing work best. Make sure there is nothing else visible in your current 3D view besides your character and the 2D clothing. Move items to different layers when possible.
In the Cloth Weaver Panel, click the checkbox if your current character is a Manuel Bastioni Lab or IMVU character. This will automatically scale the clothing templates to the default character size.
Select your character (make sure you don’t select a rig) and click “Add Collision to Character” in the Cloth Weaver panel. View your character’s modifiers tab and make sure the ‘collision’ modifier is moved above any subdivision, but below any rigs/armatures.
Having your character in a T-pose or A-pose works best when creating clothes. This helps reduce cloth overlapping and collision problems.
Preparing your clothing
(v4.5) Create a ‘Guide’ and align to your character. In the “Templates” tab, choose a guide to create. Then scale, rotate and move the guide to fit your character similar to our example 2B. Example: After aligning the guides to your character, checkmark “use Shirt Guide” to auto-align the templates to your character’s shirt area. You must un-check a the tickbox before you can select the other guide’s box.
Manually adjust the alignment of the 2D clothing template/pattern to your character. Make sure the clothing extends beyond the character. Do not allow the 2D template to touch or intersect with the character. IE: The sleeves are above the shoulders and extend over the arms. Same with the body. There needs to be enough fabric when the clothing wraps around the entire body.
Manually adjust alignment of 2D clothing template to character mesh
Rigging your clothing
*IMPORTANT: Clothing and Armature/Rig must be visible. Armature needs to be in OBJECT mode.
In the Cloth Weaver rigging panel:
- Select your clothing and press ‘define clothing’
- Select your armature and press ‘define armature’
- Press ‘attach clothing’
Select the clothing. Make sure the ‘armature modifier’ is on the top. Then the following if applicable: