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Preparing your character
*IMPORTANT: Turn off or reduce any subdivision modifiers/levels on your characters. Highly dense meshes will slow down the simulation. Lower poly characters and clothing work best. Make sure there is nothing else visible in your current 3D view besides your character and the 2D clothing. Move items to different layers when possible.
In the Cloth Weaver Panel, click the checkbox if your current character is a Manuel Bastioni Lab or IMVU character. This will automatically scale the clothing templates to the default character size.
Select your character (make sure you don’t select a rig) and click “Add Collision to Character” in the Cloth Weaver panel. View your character’s modifiers tab and make sure the ‘collision’ modifier is moved above any subdivision, but below any rigs/armatures.
Having your character in a T-pose or A-pose works best when creating clothes. This helps reduce cloth overlapping and collision problems.
Preparing your clothing
Align the 2D clothing template/pattern to your character. Make sure the clothing extends beyond the character. Do not allow the 2D template to touch or intersect with the character. IE: The sleeves are above the shoulders and extend over the arms. Same with the body. There needs to be enough fabric when the clothing wraps around the entire body.