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Foam Material

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Features: 

 

  • Foam Color: adjust base color of foam

 

  • Foam Transparency: Higher = more transparency

 

  • Bubble Glossy Color: Change the glossy color of bubbles

 

  • Bubble Strength: Higher = Deeper/more visible bubbles

 

  • UV mapping required (a basic map should work. I know we all hate UV mapping) 

Tips for foam mesh object:

 

  • Increase subdivisions and add a displacement modifier with a cloud texture

 

  • Material works best with HDRI Lighting

 

  • Add seams to section off areas for better UV mapping. Texture may appear stretched if polygons are somewhat not evenly distributed

 

  • Requires Blender 2.7x or higher and must be used in cycles engine

 

Instructions:

 

  • In your scene file, go to file, append

 

  • Browse to the FoamShader-V5.blend -> material -> FoamShaderV5 (press enter)

 

  • The shader is now in your scene and ready to be applied!

 

  • UV map your mesh object and be sure to add seams. Simply scale the UV up or down to increase/decrease bubble size in viewport.

Female Head Topology Guide

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  • Includes 1 Female Head Model (.blend file for Blender)
  • Great for referencing when creating character faces! 

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